Friday, February 23, 2018

New stuff from BFRPG

I might be a bit late to the party here, but there are 2 new releases on the downloads page.  As always the good folks at BFRPG have open playtest documents for new releases, prior to releasing them as books.  Both of these are the case currently. 

The Basic Fantasy Field Guide Volume 2! Even more monsters for basic fantasy.  There's some pretty cool ones in here, check it out.  The pdf clocks in at 93 pages! 

The Adventure Anthology Number 2 is also available.  It contains 15 mini adventures, and is over 100 pages.  Just looking thru the pdf, there were a pile of them that caught my eye.  I love a lot of the maps in this!  There's quite a few hand drawn ones, and hex maps (also hand drawn).  Cool stuff. 

Another time when I'm thinking it would be a lot of fun to take a hexmap and start placing these adventures within it.  It would make being a GM super easy. 

As usual if you catch any typos, etc you can comment on the BFRPG forums or directly on the downloads page. 

As you may know Strongholds Of Sorcery is now available on createspace.  I also believe there was an issue with Morgansfort that has now been resolved, you can get that at lulu as well.  Morgansfort is one of my favourite modules.  It however needs some reviews! So if you have already purchased it, jump on over to lulu and give it some stars!

Saturday, February 17, 2018

Room 40

40.  Deadly doppelgangers:   The door to this room is locked.
Inside is a masterpiece of engineering.  Large bronze tubes in a variety of sizes snake
the walls of the room.  Small clouds of steam erupt from the cylinders on occasion, and
there is a low whir emanating from below the chamber.  All of the tubes lead to a very
intricately designed metal chamber.  The chamber will fit one person (human or otherwise)
at a time.  Near the chamber is a large red button made from wood.

If for whatever reasons someone is standing in the chamber inside the chamber when the
button is pushed, a doppelganger of that character will be created in 1d6+2 rounds.
The doppelganger will then seek out the unknowing character and attempt to murder him/her
and take their place.  

BTW totally stole this idea from Family Guy.

Friday, February 16, 2018

Culture in ttrpgs

Yesterday I had a brief discussion with someone on fb about fifth edition.  What I came to realize is that there are strange little cultures around games.  Some of them I feel apart of and some of them I don't.  As far as D&D is concerned, I really don't feel part of the culture when it comes to any discussion 3rd edition and up. 

I feel like I'm part of the OSR, and the little cultures that exist around specific games I can still be a part of, or at least feel like I am.  Because all of those games come from an original source that I can wrap my brain around.  examples include Lotfp, DCC, Bfrpg.  All of those games have a niche group of people that love them, know the history behind them and play them.  In the end though all those games are based on the D&D that I know (Obviously they all have 3rd edition mechanics). 

What I'm really talking about is the WOTC lore.  I only just read Ebberon a year ago.  I still don't quite understand what the hell a war forged is, or a Artificer for that matter.  I know what a tinker gnome is!

I haven't read one entry of unearthed arcanca.  I barely read any 2e splat books, I've only discovered some of the cool 2nd edition worlds in the last year or so. 

When I first started running fifth edition (starter set) I was going to use the Forgotten Realms 2e setting (because that is the one I have and the one I"m familiar with).  Of course it's further back in time than the world as it stands in fifth.  There's no tieflings, dragonborn, etc.  There's no spell plague.  Wrapping my head around all that crap is hard, it's like I'm in grade 4 and everyone else is in grade 12.

This whole thing reminds me of this one very strange moment regarding "Magic the gathering".  I only ever played a little bit, with a friend of mine back in the day.  The brown cards.  We used to get together on my days off, sit in a bar and play in the afternoon.  I still don't quite get it.  Anyways, one time I was at a comic con, and in the far corner of the room was a magic table setup.  I'm wandering around checking out booths and games being played and I walk past the magic table.  I'm thinking "you know what I should really consider picking this up again, it was fun at the time". 

The two guys running the table started talking to me about "this weird card" and "that weird card" and if you combined the two it could do "this amazing thing".  I'm just standing there like, "dude I played with the brown cards, I never mesmerized them and I have no friggin idea what you are talking about". 

So lessons.  I shouldn't get into conversations about things that I don't know much about.  That's like rule number one of the internet.  And lesson two, despite some of the differences between games and communities of the OSR, I really feel like I actually belong.  I'm part of the cool kids.

Thursday, February 15, 2018

Discussion about Ravenloft

On another group someone posed the question of wanting to play a "Undead Goliath in plate mail" or a Warforged.  Which brought up the issue that the DM didn't want to have an unofficial classes.  We're playing The Curse of Strahd if that helps, all he's said is "only races and classes from official D&D books" on the grounds he doesn't want to go through each thing to make sure it's not over powered...

My replies to the issue of not using unofficial classes are the following: 

Volo's is all optional. When I ran 2nd edition the only thing I allowed in the game was core classes from the phb. No splat books etc. A lot of the stuff from volos guide came from unearthed arcana, some of which was probably battle tested, some possibly not. The gist of my reply is "it honestly depends on what the dm wants to run". As well the DM should have a discussion with his players.  It's hard to keep up as a DM, and there sometimes is issues with the non official stuff. But really its about knowing exactly what the class is capable of.

as an example I really want to run some Al Qadim. I will probably rule the following: Traditional races only (Humans, Elves, Dwarves, Halfings). Core 4 classes. Plus optional flavour classes from the DMs guild. No warlocks, sorcerers etc. And no cantrips.

My suggestion to the guy was the following: 

Unlike traditional fantasy worlds (forgotten realms) Ravenloft is a creepy assed place. It's mysterious, and it's not normal (traditional fantasy). There is a very real possibilty of becoming the Undead, A Vampire or a werewolf. Starting off the game as already undead takes a bit of the creep factor away. Starting off as a able bodied fighter who isn't scared of a little orc blood on his sword, but is very scared of the undead is a bit more plausible. It's got a call of Cthulhu kind of vibe to it. Basically its friggin great.

Wednesday, February 14, 2018

Fabulous Valentine's Day Deaths For Your PCs.

1.  Poisoned wine.
2.  Very large pit trap located in room, an illusion of a nice warm bed is in its place..
3.  A rather pissed off ex lover with a large club.
4.  Dragon needs a bouquet of dead heroes for his girlfriend.
5.  Love letter (with curse written in magic).
6.  Death by chocolate.  A vat of 100 gallons of smoking hot chocolate pours from the ceiling.

Happy Valentine's Day.

*I may add a few more later. 

Monday, February 12, 2018


Quoting +Zak Sabbath here:
People are putting out so many new DIY RPG things I can't keep track of them.
People are running games with lots of people they met online.
New blogs I never heard of are sprouting and have really good stuff.
Folks I don't know are having projects crowdfunded like whoa.
The peanut gallery isn't hating on or crushing any lone creators projects or proposals or picking on anyone for no reason in any significant way.
In mainstream forums, OSR and DIY stuff gets regularly called out as good stuff for 5e players.
Publishers besides LotFP are starting to publish other experimental folks' stuff (not just self-publish).
People who have done good work on one project are getting hired or partnered with to help out on other ones.
Most questions people ask can be answered by a link to some post somebody already wrote, or a rabbit hole someone already dug into.
It's working and it's nice.
The thing we wanted to see happen 4-5 years ago has happened .

I agree with Zak.  Things are happening, they are happening quickly.  There is wonderful stuff that keeps coming out, new blogs that I have never heard of, character classes, adventures! 

Here's a list of some new cool projects, and blogs that I've found latetly. 

(Not all of these are new, but I recently started following them, check it out)

+Mike Evans is up to a ton of stuff - check it out here:

Venger just released this: 

The Midderlands EXPANDED kickstarter is happening now!!!

And Zak has "frost bitten & mutilated" being released soon! Here is the preview
and he is working on Demon City here.

RPG Pundit: The Lion & The Dragon looks pretty awesome. Click here

and I really want to play this 

About the only thing that I might disagree with is the "crushing on any lone creators" because I've experienced that, however as far as a whole scene is concerned I think that it's happening less & less. 

Obviously there is a PILE of other awesome stuff, I just don't have the time right this second to post up everything.  The good news is it's super easy to find! And in general I post a lot about the more obscure stuff as well as the more front and centre DIY RPG stuff.

It's a good day to be part of the DIY RPG Community!(err it's a GOOD YEAR!) 

Wednesday, February 7, 2018

Another room for "return of the blue baron"

8.  The Prize.  Hanging upon the southern wall is a battle axe, a dagger and a mace.  There is a vague inscription below all of the weapons that reads “choose wisely, as one option will be of great value the others great consequence.  Below the weapons are three individual round holes.  The centre hole seems to fit the dagger hilt perfectly just by eyeballing it. 

The centre hole fits the dagger perfectly.  The axe and mace can fit into either the west or east hole.  The incorrect order is (east to west) Axe, Dagger, Mace.  The correct order (east to west) is Mace, Dagger, Axe.  All of the weapons are a +1 and are finely crafted.  If the players pick the incorrect order a the doors will lock and the ceiling and floor will start to slowly move together, squishing the characters, this will take place in 1d4 rounds.  The players can still attempt to switch the weapons into the correct order (while the ceiling is coming down) and recieve the prize, however upon doing putting the weapons in the correct order they will not receive the prize for having done it correctly in the first place.  A evil referee may in fact decide to blast them with a good dose of acid from holes in the ceiling (1d6 damage on a failed saving throw vs poison). 

If placed in the correct order, a treasure chest will appear from a compartment in the wall.  Inside the chest is 300 GPs, 150 SPs, Two magic user spells, one cleric spell.