Thursday, November 16, 2017

Ghostly Warrior

The Ghostly warrior will sometimes appear in the dank places underground.  He/She was a veteran of many wars and armies.  Every round in combat, the warrior's visage will change.  From a young soldier to an old grizzled man.  As the rounds change, so will his/her armour.  Roll on the following table every round.  The ghost fades in and out from ethereal to almost real as the combat rounds move forward.  Trapped between semi life & death.

1d4
Armour Type
Armour Class
1
None
9
2
Leather
8
3
Chain Mail
5
4
Plate Mail
3

Tuesday, November 14, 2017

Random Cavern Crawl Table #3

RANDOM CAVERN CRAWL TABLE #3

Roll 1D20
Result
1
Buried to the hilt in the ground is a silver sword +1.  Strength Check at -2 to remove.
2
A broken wand (unusable)
3
A piece of parchment detailing a proposed raid on underground village
4
Stumble upon a merchant who lost his way trying to find underground village (has basic supplies)
5
A broken down cart, missing one wheel.  The cart has provisions for one week, a suit of leather armour, 12 arrows, 20 feet of rope.
6
An old book that details how to read an ancient language.  Intelligence check at -2
7
Bag of jewels (1D10 x 10 SP’s each)
8
A note from a lover “meet me at the usual place”
9
Runes written in Elvish – “A warning against disturbing the evil City”
10
Ground is quite rocky for 30”.  -1 attack penalty.  Roll for wandering monster
11
A group of badly injured NPC’s are camped out in the tunnel.  (3 Fighters)
12
A dark mass of energy appears out of thin air.  It rushes the PC’s.  Save vs spell for half damage.  1D6.  It disappears afterwards.
13
A grappling hook and 20 feet of rope
14
A group of 1D6 beatloids fighting off a scouting party of 1D6 Dwarves
15
3 half empty potion bottles (2 of which have nothing useable, 1 is a portion of healing that will heal 1D4 HP’s)
16
Sprung trap, a dead goblin hanging upside down from ceiling.  1D6 X 10 SP’s
17
A set of rusty keys
18
A keg of ale lying on its side, half full
19
Makeshift bloody bandages
20
A lost dwarven child who wandered away from underground village

Monday, November 13, 2017

RANDOM CAVERN CRAWL TABLE #2

RANDOM CAVERN CRAWL TABLE #2

Roll 1D20
Result
1
An escaped prisoner stumbles on the party
2
Recent digging operation, left over pickaxes and a wheelbarrow
3
4 Dead Orcs, all beheaded.  No armour or weapons
4
A huge black spot on the floor and a smoking pair of boots
5
Trans dimensional door that ports the PC’s to the beginning of the caverns
6
A purple mist covers the section of cavern making it difficult to see.  -2 attack penalty
7
A pit trap with spikes.  A dead adventurer lies at the bottom impaled.  10 feet down.  Has armour/weapons.
8
Creaking from above, dust falls on PC’s heads.  1 -6 chance of cave in.  2D6 damage.
9
6 feet of mud, -2 attack penalty.
10
Suit of rusted plate mail with a skeleton leaning against a wall
11
Scrawled on the wall is a warning of monsters ahead (GM give a hint)
12
Broken lockpicks
13
Mudslide! Slide 15 feet down cavern.  Save VS Spell for half damage.  2D6 Damage.
14
Dark shadows start to follow the PC’s
15
Screaming alarm is set off! Roll for random monster.
16
A empty broken treasure chest
17
Carcass of dead worm, chunks have been taken away.
18
Insect hive.  (Insect swarm)
19
Strange large eggs, greenish in color.  Possibly worth gold.
20
Ghost that flies thru the PC’s and disappears into a wall behind them.

Wednesday, November 8, 2017

Random Cavern Crawl Table #1


Roll 1D20
Result
1
Drip of water from ceiling puts out Torch light
2
Stumble into 3 feet of slime
3
Wounded NPC/Monster leaning against a cavern wall
4
Screams off in the distance
5
Flooded section 8 feet deep, 15 foot section of tunnel
6
Magical lights dance in area illuminating the cavern
7
Rubble from fallen stalactite’s – 1 attack penalty.  Roll for wandering monster
8
Pouch of coins (20 CP’s, 2 GP’s, 10 SP’s)
9
Burned clothing
10
Rusted dagger
11
A pile of old skulls
12
Snakeskin
13
Useable torch on ground
14
Old broken key
15
Burned book
16
Map to old underground city
17
Sprung Beartrap with a leg still attached
18
Sack of moldy provisions
19
A large bang off in the distant, as if something really heavy was dropped
20
Religious symbol

Tuesday, November 7, 2017

d10 Random Underworld Merchants

Roll 1D10 three times to see which merchants are currently present in the marketplace.

The merchants rotate on a fairly regular basis. If the PC’s leave and come back, there will most likely be different merchants within the marketplace.

1 Jewel Merchant Gracecaryn Tallcrippler (Female Halfing) - Gracecaryn buys and sells gems. She will pay 15% less than book value.

2 Bower/Fletcher Eilaga Penniston- (Male Human) - Eilaga sells and makes arrows, bolts, bows & crossbows of incredible quality, all bows/crossbows are +1 and are 50 GP’s more than book value. The bows are ornately decorated in runes resembling 0`s , 1`s.

3 General Merchandise Elgretor Soulaxe - (Male Dwarf) - Elgretor sells any general merchandise other than weapons.

4 Teamster Xangretor Chorster - (Male Human) Xangretor sells fairly hardy donkeys & mules that have been bred specifically for use in the underworld. 8 GP for a Donkey, 30 GP`s for a Mule.

5 Alchemist Kevahn Brushrange - (Male Halfling) Kevahn is a travelling Alchemist, he is always on the lookout for rare ingredients. He will normally have 3 potions in stock (roll randomly on potions list). Each potion is worth 250 GP`s. He will purchase healing potions for 75 GP`s. Kevahn is a tough negotiator and has a extremely high Charisma (17).

6 Tailor Eildove Mistletoe (Female Elf) Eildove comes from the lands above, she sells a variety of cloaks, boots, dresses and tunics all at reasonable prices. She will buy furs from PC`s, she is specifically on the lookout for Deep bear furs and will be 150 GP`s each for them.

7 Carpenter Ellamin Rubymace (Male Dwarf) Ellamin sells a variety of wooden trinkets, statues and the occasional wooden shield (75 GP`s +1)

8 Happy Harry`s Used Weapons & Exciting Wares - Harry Racdesu (Male Human) is a enigmatic salesman, he sells scavenged `gently used weapons and armor`. All of his wares are in very bad shape. Any weapon purchased from Harry is considered -1, due to the dullness of blades. All of Harry`s armor is in equally bad shape. He of course will give his 101% satisfaction guarantee. All weapons and armor are 10% cheaper than regular book price.

9 Painter Victakain Songsteel (Female Human) Victakain makes a wonderful living painting the various dwarves and humans that live in the underworld. She will purchase works of art and resell them (Normally stating that she in fact created them herself). Any PC wishing to have a painting done of themselves will have to pay upwards of 500 GP`s for the pleasure.

10 Provisioner Norlamin Strifeminer (Male Dwarf) Norlamin sells standard & iron rations, as well as his special brew ``Strifeminer Mead``. The mead has no special effects, but is quite rare above ground. A 5 gallon jug of Strifeminer Mead is worth 15 GP`s and above ground its worth double!

Artwork via Old Book Illustrations.

Monday, November 6, 2017

Toss those old tired troupes out the window

After our entertaining and much needed DND session on Saturday, I had a head full of ideas.  It's been a good 3 months since I played any games, our 5e group got restructured and our old school group has been on hiatus with other commitments.

When I got home I had some ideas for a 5e campaign rolling around my head, However I doubt that I'll be running any 5e in the next year or so, as we have 4 DMs in the group.  My thoughts were swirling around doing something extremely weird, extremely extravagant, and not typical Faerun type of nerding.  Don't get me wrong, the wotc campaigns are fun, and in most cases elegant depending on the DM.  The idea of throwing a group of seasoned players into a campaign world that is not typical gives me a gleeful smile.  Maybe at some point, as it stands I've got some time.  TOA is going to take us a good year or so to complete (it's a once a month nerding).

On sunday night I started flipping thru Red & Pleasant Land, and Lamentations of a Flame Princess (thanks for the awesome review of that James, you got me pondering.)

Our old school group has been playing Basic Fantasy, and they quite like it.  I was thinking if I wanted to run R&PL and LOTFP, it wouldn't be too much of a stretch for the players as far as the rules are concerned.  And as a side note, the old school group are a bunch of weirdos and metalheads.  So R&PL would be a perfect fit.  The group is also very into roleplaying, rather than roll playing. 

Sunday night I started flipping thru the 5e DMG and was thinking "Alright I could totally convert this to 5e, but egad it's going to take me awhile".  I managed to find a few good resources on the webz.

http://www.enworld.org/forum/showthread.php?398415-A-Red-and-Pleasant-Land-(5e-hack) 

https://forum.rpg.net/showthread.php?754384-Is-anyone-actually-playing-(with)-Red-amp-Pleasant-Land

https://www.reddit.com/r/dndnext/comments/4e7nv4/a_red_and_pleasant_land_5e/

https://wrathofzombie.files.wordpress.com/2015/01/the-5e-alice-hack-from-red-and-pleasant-land.pdf

But then it occurred to me, While I would be delighted to run it as a 5e campaign with the current set of players, I am unsure as to whether they would get it, or if it would throw them for a loop.  As a one shot possibly? still a reasonable amount of work for that.

The old school group however, it's right up their alley.

I asked Zak if anyone had made up a table to get adventurers from a "typical fantasy campaign" to Vovoidja.  My thought is that Vovoidja is an alternate reality, and that it doesn't occupy a psychical space on the map.

In the back of my head I was thinking "alright I'll run em thru a basic dungeon, small town kinda thing with lotfp, and then by some interesting happenstance we are officially off to chase the rabbit".

Rather than do that, because of above I decided instead to do just what lotfp is about.  The setting is dark and stormy England, 17th century.  The players are in a small tavern near the docks.  Maybe they investigate a horror in the basement of the pub? Maybe they find a looking glass in the attic? Maybe there's some slugs?  They all have sidearms (black powder), one of them could be an Alice.  And we go down the wormhole.....

So the table to get a bunch of players from a typical fantasy world to R&PL is as follows:

1.  Just do it. 










Sunday, November 5, 2017

tomb of annihilation - Session 1

Caution may include some spoilers.

Our new-ish group of 5e players got together yesterday to play TOA.  The group is comprised of 3 players from the previous 5e group and 3 new players.  Everyone has a lot of experience playing fifth edition, and have read the rules backwards and forwards.  I can't quite remember all of the classes and races we had but I"ll try my best.  It was the first session, I find it difficult to remember everyones names as well.  We have 2 dwarves, one of which is a monk, a dragonborn paladin (who is quite evil), a human druid and myself a human thief (who was previously a pirate).

I have to admit, I think I've found the class that I really like playing.  Just a basic straight up thief (rogue), I'm using the basic D&D rules, not the PHB options for the thief.  I did however use the pirate background, just cuz it worked for me. I normally like playing these type of characters in skyrim, so it seemed like a logical choice to do so playing tabletop.  I decided upon Chaotic Neutral, however I think that I'll have to switch to chaotic evil after this session! 

So as per usual we meet in a tavern.  There was some discussion prior to the start of the game, the DM (Adam) asks us where we met, no one really took the bait right away so I  said "we all met in a tavern ba da ching!".  Turns out we met in the ba da ching tavern in baldurs gate.

Alright, so we meet up with this mysterious corpse of a woman, who has apparently died and been resurrected, and is now dying again.  She "used to be an adventurer like us".  (cue a bunch of dumb jokes).  Anyways, her name is Cindra and she needs us to find this gem to help stop this curse/plague been killing people.  My rogue who doesn't quite care was all like "people die everyday", meanwhile the druid seems genuinely concerned for peoples lives. 

I had read that its best to say YES to things when playing D&D to keep the game moving, so that's my new plan, I'm going to be a YES Woman (my PC is a female).  So of course we said yes to the old hag, but not before I asked about gold!  Apparently we are going to get and I quote "rare or uncommon magic items".  Whatever its a quest!  Onward.

I suggested to the party that we get some trade goods before we leave, that way if the place we are going to needs some stuff, we could make a bit of extra coin.

That was disregarded and we were teleport-ed to Port Nanzaru in Chult the very next day.

We find ourselves in the City and start doing a bit of gearing up at the local marketplace.  We are supposed to meet up with the hag later, she is staying with one of the merchant princes (I'm going to call him Wakanda).  We all make it to the red bazaar (one of 3 marketplaces in the city). 

After a bit of buying things, we walk away with some good road items.  I attempted to steal some bug repellent, but the scheme went a bit off, and I dropped it.  The timing wasn't right, and the druid was not helpful hahaha.  One of the dwarves bought some dinosaur meat and decide to attempted to make jerky. 

There are 2 taverns to choose from, some of the players opted for the cheaper rooms, the rest of us spent the gold on a good evening.

The next day we get up to go and see Cindra (hag), as well we have plans to hire a guide.  On the way to Cindras we are met with a guy who needs a debt settled.  3 of us decide to go and figure this out.  The Dwarf and the Druid decide against helping us.

We wander over to a different marketplace to go and shake this guy down for some gold.  When we get there we spot him, but the guy that hired us mysteriously disappears!  We get into a fight, I sneak around trying to hit him with a few arrows.  After a bit of a melee, one of the players talks the guy down and we all go for a drink (it was a lucky deception roll).  The guy Tabin gets hammered at the Inn (day drunk), the dwarf puts him to bed, I sneak up and steal all his gems.  8 in total, I only tell the party about 7, and put one in my boot.

We never find the guy that hired us.  While this side trek is going on, the other 2 players basically lazed around the Inn getting massages, drinking margaritas, etc.

Its got fairly late in the day, so we decide to head off to the tavern across the street and interview some of the possible guides.  The dwarf monk (who might be a racist) wants to only hire a dwarf because beards.  Cue long bit about beards, and their manliness, etc.  Very silly.

Most of the guides have some random quest they need fulfilled, the rest are all really expensive and all seem to be in league with one of the merchant princes who run the city (Jabal).  Luckily we can afford any of them, because I stole a bunch of jewels.

After much debate, we decide we need to talk to Cindra and Wakanada before actually getting a guide. 

We get a bit more intel, decide to hire Azara (who needs a quest fulfilled).  As well we meet a bunch of random NPCs that need side quests fulfilled.  Including one girl whose dad went missing.  Apparently he was with a lizard dude.  The party has got a bit bigger now, we have the guide, the girl whose dad is missing, and I think some other person.  The guide tells us that if we had canoes we would make good time.  Off to the canoe store! Thankfully I have some gems.  We purchase two canoes, and are about to leave town, when two things happen.  One random NPC comes up and gives us another quest! and the big dude from the market shows up and he's pissed cuz we robbed him.  We fight him off and make a deal to pay him back double what was apparently stolen. 

As we are leaving town the dwarf monk is joking about the side quests, and if any other random citizens are going to  come out of the wood work.

And so ends the session.  I think we got a lot done for four hours or so.

Note:  This campaign definitely has waves of Isle of Dread, not an exact copy but there are some similaritys.